Sadly no. I’ve since developed a completely new method for doing a true first-person character which is an amalgamation of a traditional first-person with the lower half of the body rendered below and behind the camera and a Third person/shadow mesh that follows all of the movements. It’s a lot more of a process to set up but it’s also a lot easier to work with in terms of getting your animations put together. Sadly, I was too far into my current project to go through the process of using my new design for it so I’ve just given up on trying to get this working. I’d love an answer if anyone has one but I may come back to this later. Likely the setup works, it’s just the math is off. I’m guessing you’d need to specify a different amount for the min/max in the clamp in my example.