How to make a "Third person character's" arm point in the direction of the camera?

Yeah, using an aim offset is what I did for the new method of a “true first person”. Do aim offsets work with a third person character though? It’s been so long since I dropped this that I can’t remember exactly how they work. Aim offsets are essentially adjusting the third person animations to match the rotation of the camera, aren’t they? That could be perfect.