# How to Make a Texture 2D Array during Runtime in c++? Or Texture Atlas

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-texture-2d-array-during-runtime-in-c-or-texture-atlas/2059221>\
**Category:** C++\
**Tags:** unreal-engine, question\
**Created:** [October 8, 2024, 7:56pm UTC](https://forums.unrealengine.com/t/how-to-make-a-texture-2d-array-during-runtime-in-c-or-texture-atlas/2059221 "2024-10-08T19:56:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![FiscalFlipper1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FiscalFlipper1](https://forums.unrealengine.com/u/FiscalFlipper1)\
**Post date:** [October 8, 2024, 9:36pm UTC](https://forums.unrealengine.com/t/how-to-make-a-texture-2d-array-during-runtime-in-c-or-texture-atlas/2059221/2 "2024-10-08T21:36:35Z")

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For anyone with the same problem, i downloaded the [**Rama’s Extra Blueprint Nodes for UE5**](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476)]

And this is my code in Blueprints, the only issue is that all the textures are 1 unit size in Y-axis.

 ![UnrealSolution](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/9/bb9f761d438444e59ecb3942892644f4f0726147.png)

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