JOHIsaac
(JOHIsaac)
December 22, 2014, 10:23pm
5
Hey all.
So I’ve got the “prototype characters” content pack and I want to replace the third person template’s blue guy with the prototype characters. Now they’ve been setup using the same skeleton, although its not CALLED the same thing. Only I can’t find a way to associate one with the other. Persona doesn’t help here.
So my question is:
How does one associate a skeletal mesh with a skeleton? Is there a way to modify it? given that the skeleton that was imported with the skeletal mesh is exactly the same as the default one for the Epic blue guy. Also, while we’re at it, similarly for animations themselves, they don’t seem to want to apply to different skeleton names either, even though they are literally the same skeleton.
So I’ve got THREE skeletons, which are all really the exact same one, the basic Epic skeleton, the one from the Animation set (Animation rifle set pro) and the one from the skeletal mesh (Prototype characters). I cannot seem to find a way to make them all work together, which is strange given this is meant to be the reason why Epic requires the basic skeleton be used anyway.
Any ideas?
Ta.
What you also can do is save the animation out as fbx and then importing them back and choose your own skeletal mesh as target. If they share the same skeleton, it works fine.
best regards,
Isa