# How to make a running/shoot Animation

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [March 14, 2016, 4:40pm UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496 "2016-03-14T16:40:29Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![anonymous\_user\_8d1d3c8e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8d1d3c8e](https://forums.unrealengine.com/u/anonymous_user_8d1d3c8e)\
**Post date:** [March 17, 2016, 5:45pm UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/21 "2016-03-17T17:45:52Z")

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![82683-screenshot+(60).png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/e/5/ae516335536f3ed3798858b4a41b1d5ae34b8b6f.png)

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**Author:** ![anonymous\_user\_8d1d3c8e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8d1d3c8e](https://forums.unrealengine.com/u/anonymous_user_8d1d3c8e)\
**Post date:** [March 17, 2016, 5:47pm UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/22 "2016-03-17T17:47:13Z")

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![82684-screenshot+(62).png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/8/d/98d71383ffdb9a8870c60c67688b25b2e9d1d02d.png)

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**Author:** ![anonymous\_user\_8d1d3c8e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8d1d3c8e](https://forums.unrealengine.com/u/anonymous_user_8d1d3c8e)\
**Post date:** [March 17, 2016, 5:47pm UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/23 "2016-03-17T17:47:47Z")

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Thats a Lot i know 🙂

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**Author:** ![anonymous\_user\_a91ffdda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a91ffdda](https://forums.unrealengine.com/u/anonymous_user_a91ffdda)\
**Post date:** [March 22, 2016, 5:03am UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/24 "2016-03-22T05:03:46Z")

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The criteria for double jump should be IsFalling is true and pressed Jump once.  
If you aren’t using a separate animation for double jump you could just use a Do N node and set N to 2. Reset the Do N every time you hit the ground.

For special walls, actor tags are a great idea. You can branch to a grab able wall whenever you hit one and the actor has a tag.

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**Author:** ![anonymous\_user\_a91ffdda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a91ffdda](https://forums.unrealengine.com/u/anonymous_user_a91ffdda)\
**Post date:** [March 22, 2016, 5:06am UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/25 "2016-03-22T05:06:35Z")

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Here’s your problem with your character doing the air animation while the sprite is touching the ground:  
Your capsule component is NOT touching the ground.

See that wire frame pill in red?  
Go into your character blueprint and make it bigger.

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**Author:** ![anonymous\_user\_8d1d3c8e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8d1d3c8e](https://forums.unrealengine.com/u/anonymous_user_8d1d3c8e)\
**Post date:** [March 24, 2016, 12:43pm UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/26 "2016-03-24T12:43:13Z")

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Thanks i have fixed the Problems. I have a New Wall Jump Blueprint from a other User (Mortusnyte) 🙂 now i can make Wall Jumps only on Walls with a Tag and not Automaticly. And i have a Double Jump Jetpack.Now i can Jump and in the Air i can use two times a Jetpack boost 🙂

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**Author:** ![anonymous\_user\_ea7f2fa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ea7f2fa2](https://forums.unrealengine.com/u/anonymous_user_ea7f2fa2)\
**Post date:** [October 17, 2019, 10:32am UTC](https://forums.unrealengine.com/t/how-to-make-a-running-shoot-animation/350496/27 "2019-10-17T10:32:16Z")

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Don’t wast your time and use Epic doc

> **[Using Layered Animations](https://docs.unrealengine.com/5.1/en-US/using-layered-animations-in-unreal-engine/)**
>
> Demonstrates how to blend animations together, in this case, a character that can move and fire a weapon at the same time.

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