How to make a ragdoll death?

Couple of things I did that got it working. Set your character collision type I think it is to ragdoll instead of character/actor. In your projectile BP you want a hit event drop off that to break results. Drag of actor hit and cast to your character blueprint and set simulate physics. Make sure you have a physics asset of your skeletal mesh… Right click on yourbskeleton and click create physics asset

2 Likes