How to make a purchasbale pressure plate?

Hi all, in alot of tycoons a player can walk over a pressure plate (white circle etc) and it will buy a house for example and take 10 gold. How do they do this?

Lots of ways but I notice most use a circle mesh (non-device) + invisible conditional button that checks for x amount of Gold. Once activated successfully, a prop manipulator then shows the hidden prop.

However in the game I’m working on, I use a mutator zone that checks players’ amounts of a made up currency (let’s say “cash”) which grants the structure. I personally am trying to avoid using prop manipulators so I’m learning Data Layers/Assets which can load/unload specific actors on runtime. If you want to learn about that, it’s in the docs as well if you search Data Layers in UEFN

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.