How to make a projectile destroy a destructible mesh?

Yeah that’s what I did. But when I do it, no projectiles spawn from gun. Here is exactly what I did, step by step:

  1. Load Unreal
  2. Create a FPS Blueprint project
  3. In Content Browser, go to Blueprints > MyProjectile
  4. Click [ROOT] CollisionComponent and turn on Simulate Physics
  5. Click Sphere and change Collision Preset to Block All

Result: At this point, when playing game, no projectiles are spawned from gun.