# How to make a procedural broken lane using blueprint?

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995>\
**Category:** World Creation\
**Tags:** endless-runner, road, unreal-engine, procedural, question\
**Created:** [April 20, 2020, 6:19am UTC](https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995 "2020-04-20T06:19:16Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![branden2016](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@branden2016](https://forums.unrealengine.com/u/branden2016)\
**Post date:** [April 20, 2020, 6:19am UTC](https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995/1 "2020-04-20T06:19:16Z")

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![300113-screenshot1600.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/8/d6819dead5f1ae2ee9d96f8f2f10692188699e12.jpeg)

something like this , the name of game is boson x

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**Author:** ![BamaGame](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BamaGame](https://forums.unrealengine.com/u/BamaGame)\
**Post date:** [April 20, 2020, 6:40am UTC](https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995/2 "2020-04-20T06:40:33Z")

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maybe use this way.

1. use HierarchicalInstancedStaticMesh to create tiles.
2. Use “get Instances Overlapping Box” to get near Instances.

 ![300124-procedural-broken1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/6/a76af91bf3839fb116b1bd51e87930cd19e4bdf6.png)

1. move that instances with a “Timeline” to offset you need.

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**Author:** ![branden2016](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@branden2016](https://forums.unrealengine.com/u/branden2016)\
**Post date:** [April 20, 2020, 7:03am UTC](https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995/3 "2020-04-20T07:03:41Z")

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@Wesureta thank you for the reply as well as the screenshot , really appreciate it .
