hi, i have a mesh which moves up and down and i wanted to make a collision for it but the collision always stays in the same position which makes it look kind of funky
is there a way to make the collision follow the movement of the mesh?
hi, i have a mesh which moves up and down and i wanted to make a collision for it but the collision always stays in the same position which makes it look kind of funky
is there a way to make the collision follow the movement of the mesh?
You can update the collision box based on a tick, i.e take your box collision and pull a branch off, you should have the option to update component transform. Get the meshes transform and then plug that into the transform node in update component.
I am trying to do that but can’t find the right nodes