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how to make a moving collision box?

hi, i have a mesh which moves up and down and i wanted to make a collision for it but the collision always stays in the same position which makes it look kind of funky

is there a way to make the collision follow the movement of the mesh?

You can update the collision box based on a tick, i.e take your box collision and pull a branch off, you should have the option to update component transform. Get the meshes transform and then plug that into the transform node in update component.

I am trying to do that but can’t find the right nodes

Why not use the SM editor, collision menu, simplified or auto-convex collision tool…???