Assuming you have a mesh with points.
Use Vertex Colors to define the part of the mesh that move, and filter them out in the material to make them not move.
You’ll find similar solutions for grass wind if you dont understand what this means.
Assuming you have a mesh with points.
Use Vertex Colors to define the part of the mesh that move, and filter them out in the material to make them not move.
You’ll find similar solutions for grass wind if you dont understand what this means.