Id like to make a mesh that isnt rendered with any tone mapping or post processing. How could i do that?
I’m not sure, but you may find a solution by using Custom Depth in a post process material.
In essence, you can’t.
post process is the last in the line of render and there is no “exclusion” option.
You can make a custom PP material that does something different with a custom stencil, as stated above. That’s about it.