How to make a material/mesh that ignores postprocessing?

Id like to make a mesh that isnt rendered with any tone mapping or post processing. How could i do that?

I’m not sure, but you may find a solution by using Custom Depth in a post process material.

In essence, you can’t.
post process is the last in the line of render and there is no “exclusion” option.

You can make a custom PP material that does something different with a custom stencil, as stated above. That’s about it.