# How to make a Jak II style jump indicator

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-jak-ii-style-jump-indicator/725220>\
**Category:** Blueprint\
**Tags:** charactermovementcom, jump, unreal-engine, vector, Blueprint, question\
**Created:** [December 10, 2022, 7:27am UTC](https://forums.unrealengine.com/t/how-to-make-a-jak-ii-style-jump-indicator/725220 "2022-12-10T07:27:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sweeetjd](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sweeetjd/32/782492_2.png) [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Post date:** [December 10, 2022, 7:27am UTC](https://forums.unrealengine.com/t/how-to-make-a-jak-ii-style-jump-indicator/725220/1 "2022-12-10T07:27:30Z")

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I want to create a jump indicator that mimics a shadow. It’s simple enough to make a simple blur jump indicator, but I want it to mimic the player’s movements like in Jak II. You can see it during gameplay in this video. Is there a way to project a false shadow as a decal?

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/3/2334c9f98a696f948bc1d655bb6c7ab3d72000bc.jpeg "Jak II ... (PS2) Gameplay") ](https://www.youtube.com/watch?v=pzFuuoxoV4Q)
