# how to make a in game tutorial

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-in-game-tutorial/1245889>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [July 31, 2023, 1:43pm UTC](https://forums.unrealengine.com/t/how-to-make-a-in-game-tutorial/1245889 "2023-07-31T13:43:29Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [July 31, 2023, 2:09pm UTC](https://forums.unrealengine.com/t/how-to-make-a-in-game-tutorial/1245889/2 "2023-07-31T14:09:44Z")

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> [@bluegodstopper11](#):
>
> i know i have to add a save gam but I don’t know how i would set it up because everytime I tried it would not work.

It would help if **you** showed **us** what does not work. The game saving part is pretty well documented.

> **[Saving and Loading Your Game in Unreal Engine | Unreal Engine 5.7...](https://dev.epicgames.com/documentation/en-us/unreal-engine/saving-and-loading-your-game?application_version=4.27)**
>
> Overview of how to save and load your game

Countless tuts on YT, too. Perhaps get it to work with a simple variable first, in order to get the system running, and only then extend to envelop the tutorial saving progress. It’s impossible to advise without knowing how you measure tutorial progress. It might be a matter of saving that 1 int variable, and you’re done. As in:

> [@Working with Saved Game Objects](https://forums.unrealengine.com/t/working-with-saved-game-objects/722344/3):
>
> Like @Humanasset says, examples are best, otherwise we’re just guessing. For some reason, the save game causes a lot of confusion. It’s just a file you write to. Here’s my savegame 101

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