How to make a hollow sphere in UE5?

Hello Mad_A1chem1st,

I just built a new hollow sphere and dropped the BP_FirstPersonCharacter from the first person template in and everything is working as expected.

By default the Boolean Output Meshs ‘Collision Complexity’ is set to “Use Complex Collision As Simple” - also, there are 0 collision primitives on the mesh (since it’s using the complex geometry for collision)

Hope that helps