I understand camera’s and all of the basics of how to use UDK, but I want to make my game entirely turn based instead of real-time. How would I make it so “w” moves the character forward a set interval (say 256 units), “s” moves the character backwards the same number of units, “a” rotates the character and camera to the left 90 degrees, and “d” rotates the character right? I have looked everywhere for tutorials or tips on how to do this, but I’ve gotten nowhere in the last week I’ve been trying.