How to make a "Cutscene" and keep using the camera when possessing another character

Hey guys, i’m new on the forum and sorry for my english! As you can see on the title, i’m trying to use a external camera when i posses another character BP.
I didn’t find any question here to help me, so i’m doing this!

I’m doing a system that executes an animation and then posses another character for a certain time period, then back to the main character, this system its working fine, and i’ve did a camera spawns in the moment and Set Target View Whith Blend, but as soon as the second character is possessed, his camera is activated, and all alternatives i’ve tried have some problem that not works.

This system has made in the Player State, where i stored the stats to get on the next character, and looks like this:


If anyone know how i can do this, i’m listenning!
thanks!

Have you tryed to possess the character and after that set_target_view_with_blend?
should work

I’ve tried, on the possessed character BP, in the player State, nothing seams to work!
Maybe i’m doing something wrong, but I tried in many ways

did you solved this, ?
if not we should go step by step and replicate the thing

Hey sorry for the delay, I got this all working by doing the camera animations and them picking up the controller, not what I was thinking but cool as it is. Thanks a lot for the help!