# How to make a circular border?

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-circular-border/436316>\
**Category:** Rendering\
**Tags:** Fog, Level-Streaming, border, unreal-engine, Blueprint, question\
**Created:** [October 25, 2018, 7:06am UTC](https://forums.unrealengine.com/t/how-to-make-a-circular-border/436316 "2018-10-25T07:06:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Neikarus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neikarus](https://forums.unrealengine.com/u/Neikarus)\
**Post date:** [October 25, 2018, 7:06am UTC](https://forums.unrealengine.com/t/how-to-make-a-circular-border/436316/1 "2018-10-25T07:06:34Z")

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Hi,

1. How can I make circular border that would look like a fog (something like you would be inside a ball)?

2. Can I make level streaming with only things that would be in my circular border?

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [October 25, 2018, 7:11am UTC](https://forums.unrealengine.com/t/how-to-make-a-circular-border/436316/2 "2018-10-25T07:11:39Z")

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You’re probably talking about a combination of [Sphere Mask](https://www.youtube.com/watch?v=xRxkcFOhNrc) and [Fresnel](https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/Fresnel) effect.

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**Author:** ![Neikarus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neikarus](https://forums.unrealengine.com/u/Neikarus)\
**Post date:** [October 28, 2018, 11:34am UTC](https://forums.unrealengine.com/t/how-to-make-a-circular-border/436316/3 "2018-10-28T11:34:08Z")

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Thank you!
