# How to make a child of something the parent?

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-child-of-something-the-parent/470894>\
**Category:** XR Development\
**Tags:** parenting, unreal-engine, Collision, question\
**Created:** [September 6, 2020, 5:31am UTC](https://forums.unrealengine.com/t/how-to-make-a-child-of-something-the-parent/470894 "2020-09-06T05:31:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HoofMcPoof](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HoofMcPoof](https://forums.unrealengine.com/u/HoofMcPoof)\
**Post date:** [September 6, 2020, 5:31am UTC](https://forums.unrealengine.com/t/how-to-make-a-child-of-something-the-parent/470894/1 "2020-09-06T05:31:52Z")

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I’m making a vr game and when I collide with a wall I can still move irl with vr which can sometimes mess up things like me hitting the collision of a table when I’m really 3 feet back, so I need to make the collision capsule a child of the camera, so that the collision capsule always stays on the camera no matter how I move my head around in vr, if that’s not the case, then how could I do that?

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/7/4/974fc0778cc84b0644f47784468a2a227862d66f.png)
