# How to make a character bounce off of a wall after jumping (I.E. Jump King)

**URL:** <https://forums.unrealengine.com/t/how-to-make-a-character-bounce-off-of-a-wall-after-jumping-i-e-jump-king/540460>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE4, UE4-27, question\
**Created:** [April 26, 2022, 6:54pm UTC](https://forums.unrealengine.com/t/how-to-make-a-character-bounce-off-of-a-wall-after-jumping-i-e-jump-king/540460 "2022-04-26T18:54:28Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![MondRubberduck](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mondrubberduck/32/479670_2.png) [@MondRubberduck](https://forums.unrealengine.com/u/MondRubberduck)\
**Post date:** [April 27, 2022, 5:41am UTC](https://forums.unrealengine.com/t/how-to-make-a-character-bounce-off-of-a-wall-after-jumping-i-e-jump-king/540460/3 "2022-04-27T05:41:55Z")

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There is a [Disable Input](https://docs.unrealengine.com/5.0/en-US/BlueprintAPI/Input/DisableInput/) Node that you could use to temporarily disable the player’s input until you land. (Bool it with a `isFalling` Boolean or something).

[Here](https://forums.unrealengine.com/t/how-to-make-a-character-bounce-off-a-wall/114293/14) is also a thread that tries to achieve your problem. Maybe the solution can be found there?

My first instinct would be to get a [Linetrace](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286) based solution. Basically, create a linetrace into my bounce direction and apply some force. [This](https://www.youtube.com/watch?v=5kltaGld6fQ) should push you into the right direction.

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