Hello,
Thank you for replying. I worked in CGI for 25 years 3D Studio (3ds Max) since release 1 for DOS!, , and Unity for a few years, but am very new to Unreal, especially blueprints. I left Unity because I could not understand the Physics System ironically) I have been battling this one problem for almost 2 months, nearly 100 hours, changing to Add force, add Set Physics, Add impulse,. I spent nealy $200 on tutorials, books, videos and have learned a lot, but never the specific thing I need, not even close. If I am missing a collision as you say. I don’t know where and it would take another 2 months of comparing blueprints and going nuts.
I have no preference how it happens, I just want the character to NOT STOP the second it hits a wall,. Is there anything I can offer you to make the required change to my blueprint? I really will give you credit for ‘Additional Game Scripting’ or whatever you think is fair, and/or trade assets… the limit of advice I have recieved, in 2 months, is stuff kike, 'Turn off Sweep, that will fix it," . I turned off every sweep i could find, but it did nothing and the people didn’t follow up when I asked further questions.
I am a character animator, (for 25 years) I plan to release this game then parlay its AAA characters and visuals etc, into helping me find a find a BP scripter to partner with.( I have learned health, damage, pickups, all the usual stuff, but physics seems very impossible for me to learn or control.)
I have uploaded the original simple working test scene with all the BP’s objects etc. without my giant world ading a Gig!
Maybe this will make it easier to diagnose (and maybe fix)? I know it is a simple physics fix, but after literally 100 frustrating hours, (I have kearned pretty much everything else…) I am not one tiny bit closer to understanding the multitude of layers of physics options, collisions, Sweeps, Hits, ugh… and endless check boxes,. I don’t even know which of 12 ‘physics enabled’ check boxes is THE ONE LOL… The Pawn Character alone is made of like 5 objects, An Actor, Collude, Camera, Pawn,. Plus… each with their own details panel, comprising no less than 10 physics enabled and collision enabled check boxes… I would be a solid YEAR doing random changes, before maybe hitting on the right combo of 500 interconnecting physics variables, before finding out what to do and why. I have already tried everything I thought would work.
. At one point I even got the exact bounce I wanted off a pillar, (Using Physics Set Velocity (x=10 y=10, z=10) and checking ‘add to’ velocity) I was so happy, for 3 seconds… BUT: then the second object, I Flew Right Into and got stuck in, lol. I have seen EVERY behaviour except what I need. (Flying out of the scene at 10 million MPH, Spinning 10,000 revolutions a second etc),. This is killing all my passion and interest in Unreal, in VR, in Developing, Heck, even in Breathing or being awake… I have never been this frustrated except in a hospital bed for 3 years fighting cancer. If there is any way to convince you, to please just help me with the actual BP, I would be so grateful AND LEARN from it… Maybe just tell me what the difference is so I can learn in reverse, and maybe where I can change the ‘friction’ or scale, so I can bounce ‘less’ or more overall…
With this one fix, I would be able to release Early Access in less than a week. I’ll give you a free copy! (Though I probably won’t charge for my first outing ;“) and use the look of the game, to find a BP oriented partner, so I can stop this dangerous levels of frustration, be who I am and do what I do, ( create worlds, write the story, animate characters and compose the orchestral score! ;”)
THANK YOU FOR YOUR TIME!,
Woody.