How to make a character bounce off a wall?

You are trying to help!? :slight_smile: ) Thank you! I just want the simplest of bounces so that I don’t come to an instant standstill the second you touch, collide or brush against a wall. I have no requirement other than that Literally… Turning on physics (for this part of it) breaks other things (the Zero G floating stops working, you throw yourself away from a wall, then FREEZE in mid air! So Some version or adding a simple quasi manual impulse or force (or using Set Physics Linear Velocity) seems to be the only way. I will try to add the relevant portion below. With a number =-OF 10 or 100, in the Y variable box of ‘Set Physics Linear Velocity’ I get a perfect little bounce JUST, IN A ‘SET’ direction, instead of THE ‘CORRECT’ DIRECTION (relative to my direction before/during collision) …
I this image, the relevant Node is Selected in green, (on far right) See the 100 in 'Y"? That’s give a perfect bounce, but always in the same direction. I just need to find a way to change these number dynamically, tell this node, What direction to go, that ‘continues my direction’ before hitting based on angle and speed prior to or during collision!
​​​​ What you show above, is too advanced for me, I would not know where to begin to incorporate it in the BP I have to wrk wit. I am mostly a Character Animator. I SENSE it is VERY SIMPLE… I just need to tell ‘Set Physics Linear Velocity’, the info it needs to do an EMULATED bounce, even if only reasonably correct, it will be better than Instantly Freezing in place!

THANK YOU!