Hey, good idea with the tags, that way you can exclude surfaces from bouncing the player around.
I also didn’t know these other nodes like Mirror Vector by Normal, as you can see i did the math “manually”. :o
@Everynone : To get a “call parent” node you can rickt click on the function/event node and use “add call to parent”. It’s useful when you don’t want to plainly override a function from a class, but instead only add functionality to already existing behavior. So you call your parents function first to do whatever your parents function/parent class is doing in that function and then add your additional stuff. C+±wise, in this case it’s equivalent to using
Super::Tick(DeltaTime);