Simply emulate physics by bouncing away from a wall. I can’t believe in 2 months no one has been able to help me make this happen. It’s embarASSing for this generation of people is
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Keep in mind that no one here is obligated to help, if someone helps then they do it by sacrificing their own free time or development work time to** research stuff for you. **Talking down to them or the community in general is in no way a motivation for anyone to help you. If no one gives you an answer to your soluition that doesn’t neccessarily mean that you are getting ignored or mistreated, it most likely means that no one reading the forums has needed a solution for your problem before or that those who do know the solution either don’t read the forums or are too busy with their own projects.
For bounce physics, google has tons of results when you search for “3d math bounce vector normal”, this link helps alot understanding the basic physics behind bouncing
https://www.3dkingdoms.com/weekly/weekly.php?a=2
Ok, rant being done (i hope you didn’t take it too personally), lets try to help you : I’ve been trying to see what exactly you need, but many of your different posts desriptions/wordings of what you want is quite different, so it’s quite hard to grasp what exactly you need.
Lets take this one step at a time.
First basic bouncing:
Take a look or try out this stuff and report back what you need changed and what needs fixing/tweaks, i’ll try to help you as much as i can.
If you want your character to bounce off any wall, regardless of the angle, add a “Last Velocity” Vector variable to your object to save what velocity you had BEFORE you hit something and use this graph and you’ll bounce off anything that hits your characters capsule component
We’ll add stuff to it later to make it do exactly what you want.
later I’ll download your test project that you uploaded and check what i can do.