I have a character with a camera (blueprint) component and have connected it to the character’s head socket. Now I cannot find how to make that camera the view to be the one used when the game is played. When I play, I am looking at the scene thought some default camera which moves with the wasd keys rather than the keys moving the character. Thanks…
this series will help U
I found an older video to use a key to switch between cameras. So, it works now.
Actually, it quits working if I save and reopen the project.