How to make a camera that acts like a cam parented to a character, yet, is in its own blueprint?

Pick one:

  • attach camera actor → character actor
  • attach camera actor → character component
  • use a Child Actor Component → Set class to the Camera Actor (don’t drag one into the world) - the CAC will create an actor automagically.

camera to perfectly match the players movements, I suppose all but the X.

  • keep attachment as absolute and override YZ only

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