How to make a camera that acts like a cam parented to a character, yet, is in its own blueprint?

Ok thanks, I’m still trying to learn Ue4.

My logic was that high rate would be closest thing to event tick constantly updating. I think now I need to be able to take player movement input from the third person character and use that to fire this exec and not an event tick nor a timer. Was trying that, learned tonight about a bp macro library that can be called inside any bp. I thought that could be used to pipe that exec from player movement input to this bp but so far not working.