Hello, I am wondering how to make an interactable button in the game world where you mouse over it within a distance and on button press you could open blinds for example (like in the video above).
I have very limited experience with Unreal and Blueprint so i am wondering how i could reference to an already existing object in the game world (the same blinds for example) without adding them inside the blueprint itself because that would make problems with lining the objects up with where they should be in the game world.
With my limited experience in Unity, i know that you could make a master script of sorts, for example “Button”, where you could have many objects with that script in the scene but each button could open or close their own separate objects that you individually set for each Button object, i wonder if this can also be done in Unreal through blueprints?