# How to maintain player velocity on Launch Character?

**URL:** <https://forums.unrealengine.com/t/how-to-maintain-player-velocity-on-launch-character/373089>\
**Category:** World Creation\
**Tags:** forward-vector, launch, unreal-engine, velocity, question\
**Created:** [October 12, 2016, 1:35am UTC](https://forums.unrealengine.com/t/how-to-maintain-player-velocity-on-launch-character/373089 "2016-10-12T01:35:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Shirk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shirk](https://forums.unrealengine.com/u/Shirk)\
**Post date:** [October 12, 2016, 1:35am UTC](https://forums.unrealengine.com/t/how-to-maintain-player-velocity-on-launch-character/373089/1 "2016-10-12T01:35:47Z")

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When I move forwards and jump, if I use Launch Character node to push my character forwards in the air, it causes my player to lose all momentum. Is there a fix for this?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [October 13, 2016, 7:06pm UTC](https://forums.unrealengine.com/t/how-to-maintain-player-velocity-on-launch-character/373089/2 "2016-10-13T19:06:04Z")

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Hey Shirk,

All you need to do is Disable the XYOverride on the LaunchCharacter node. This will allow the character to maintain all forward momentum.

![110754-launchchar01.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/3/c6348c5553e443bde401a59332e1859eea633355.png)

Let me know if that helps.

Cheers,

TJ
