# How to loop through different parts of a door blueprint smoothly?

**URL:** <https://forums.unrealengine.com/t/how-to-loop-through-different-parts-of-a-door-blueprint-smoothly/431075>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4, question, Blueprint\
**Created:** [August 6, 2018, 3:07pm UTC](https://forums.unrealengine.com/t/how-to-loop-through-different-parts-of-a-door-blueprint-smoothly/431075 "2018-08-06T15:07:15Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [August 6, 2018, 4:29pm UTC](https://forums.unrealengine.com/t/how-to-loop-through-different-parts-of-a-door-blueprint-smoothly/431075/3 "2018-08-06T16:29:55Z")

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You could also get a bit cheeky and use a vector for the Alpha value and split it, giving you the opportunity to move multiple objects simultaneously using just a single vector track:

 ![249633-tl.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/e/39e81e633c72a1049494740fbcb53db16f8ca8db.png)

 ![249634-bp.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/c/72cc23e7afad1a9c6b224516102f36fd1c0906ad.png)

[![Image from Gyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/5/2/b52e510232be87f7b6d4dc03006b0a013b40b1d1.gif)](https://gyazo.com/c6e2b0cac670a0012d4f392a08f3b514)

With each track you can control up to 3 additional elements.

You could even combine this method with the re-usability suggestion from my first post but then it might be hard to read and debug. Still, beats 10 timelines.

Good luck!

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