I assume you’re using the camera inside of your CharacterBP. By default this will lock to the player.
You may want to consider building a separate Camera BP, or use an exterior camera system to follow the player.
Another potential solution working inside the CharacterBP, is to create 2 more camera’s.
- to the player’s Left
- to the player’s Right
Then set up some logic to behave such as this…
-
if player is in right lane, switch to camera 1 - (left of player) - to keep a central view
-
if player is in left lane, switch to camera 2 - (right of player) - to keep a central view
Hope this helps !