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How to load uasset in file system at runtime

As the title says, I would like to load a uasset file stored somewhere in the filesystem (es. “C:\SomeFolder\someAsset.uasset”) at runtime.

I’ve been looking for a way to do it but I couldn’t find one. Rama’s way seems to work only when the uasset is in the project folder, not outside of it, so I’m kind of stuck.

Is there a way or I can only load uasset that are inside the project folder?