# How to load pak file at runtime

**URL:** <https://forums.unrealengine.com/t/how-to-load-pak-file-at-runtime/1800424>\
**Category:** Blueprint\
**Tags:** load, ChunkDownloader, Chunking, unreal-engine, runtime, editor, Blueprint, question\
**Created:** [April 12, 2024, 1:40pm UTC](https://forums.unrealengine.com/t/how-to-load-pak-file-at-runtime/1800424 "2024-04-12T13:40:13Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Player\_003](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Post date:** [April 12, 2024, 1:40pm UTC](https://forums.unrealengine.com/t/how-to-load-pak-file-at-runtime/1800424/1 "2024-04-12T13:40:14Z")

</div>

So i made pak file download using [Runtime Files Downloader](https://www.unrealengine.com/marketplace/en-US/product/runtime-files-downloader) but it requires restart in order to work, is there any way to mount it/load it without restart
