# How to load (own) DLL in Runtime?

**URL:** <https://forums.unrealengine.com/t/how-to-load-own-dll-in-runtime/347937>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 19, 2016, 2:03am UTC](https://forums.unrealengine.com/t/how-to-load-own-dll-in-runtime/347937 "2016-02-19T02:03:29Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [March 2, 2016, 1:03am UTC](https://forums.unrealengine.com/t/how-to-load-own-dll-in-runtime/347937/9 "2016-03-02T01:03:49Z")

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Did you tried this set up? if you can you should link dll staticly to UE4 module.

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