I’m currently working on a VR game project and facing some challenges during development. Specifically, I’m having trouble with Blueprint logic and VRPawn interactions and Morph Target, particularly when it comes to connecting VR hand inputs to in-game objects.
Description of the Issue:
I want to link the morph target values to a collision. When the VR controller or its spline touches the collision, the morph target should be adjustable as the hand moves in and out. There are a total of 7 morph targets that need to be controlled in this way.
If you have any experience or advice to share, or if you know anyone who could assist, I would greatly appreciate connecting with you!
Your help means a lot to me. Thank you! !