I am creating a horse riding , and while I have created proper animation for mounting on horse , I need to link several bones to the horse sockets , like character hip will be always on the saddle socket , and the hands will always hold the whips.
But using transform bones I am unable to get desired result when I am using a Curve value to get the frame when hip needs to be on the saddle and modifying hip translation based on the curve value.
The above setting is not working and I am getting undesirable result as shown below. Please help. Which setting should I use.