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How to limit virtual texture size globally?

Hi, I’m using a lot of virtual textures in my project on 4.27, and in editor it’s getting a bit too cumbersome so I thought to limit the resolution, but apart from setting the maximum resolution in each texture manually, the proper way to limit it seems to be to go to Window > Developer Tools > Device Profiles and set the Max Lod Size there, however it only works for regular textures, virtual textures seem to avoid this setting. Regular textures have their in game resolution updated, but not virtual textures. I’ve looked into console commands too but can’t find it.