# How to limit the speed of chaos vehicle?

**URL:** <https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Widget, Blueprint\
**Created:** [November 24, 2022, 2:23am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300 "2022-11-24T02:23:15Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![BeastNectus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BeastNectus](https://forums.unrealengine.com/u/BeastNectus)\
**Post date:** [November 25, 2022, 12:15am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300/3 "2022-11-25T00:15:22Z")

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Thank you sir, I fix it already. I have another problem again. Could you assist me sir? Thank you in advance. Here is the thread I’ve created.

> [@How to set condition if the player is finish?](https://forums.unrealengine.com/t/how-to-set-condition-if-the-player-is-finish/714843):
>
> I need help. I have a BP\_FINISH ACTOR putted in a map level named MAP1. and then once the car overlapped the BP\_FINISH ACTOR the GARAGE LEVEL will show. and in the GARAGE LEVEL. I have a button like this: So if the player click continue. It will continue on the next map named MAP2. Now here’s the condition. If the player is complete on the MAP1 it will proceed on the MAP2. If it’s not, a widget will popup or a sound effect like failed will play. And so if the player successfully pro…

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