# How to limit the speed of chaos vehicle?

**URL:** <https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Widget, Blueprint\
**Created:** [November 24, 2022, 2:23am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300 "2022-11-24T02:23:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [November 24, 2022, 8:42am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300/2 "2022-11-24T08:42:49Z")

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Hey there @BeastNectus! Did you see my other post on your original one?

> [@How to limit chaos vehicle top speed?](https://forums.unrealengine.com/t/how-to-limit-chaos-vehicle-top-speed/696683/2):
>
> Hey there @BeastNectus! So because chaos vehicles are simulation based, there’s tons of variables that go into determining how fast the car is going at any point in time. The proper way includes the simulation pieces, all of these values (and more including the wheels, surfaces physical materials, and transmission) control the total speed. So you’d have to do a solid chunk of math to determine where the tweaks should go. That said, if you don’t mind being hacky/lazy with it, limiting…

Is your nitrous thrusters or just increased torque? If torque the hacky way I showed off will work for that perfectly. However the engine RPM curve can already reduce power past a certain RPM though you’d have to do testing.

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