# How to limit the speed of chaos vehicle?

**URL:** <https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Widget, Blueprint\
**Created:** [November 24, 2022, 2:23am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300 "2022-11-24T02:23:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BeastNectus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BeastNectus](https://forums.unrealengine.com/u/BeastNectus)\
**Post date:** [November 24, 2022, 2:23am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300/1 "2022-11-24T02:23:15Z")

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My car suddenly exceeding the top speed to 280 and so on… I don’t know what cause this problem. Can somebody help me fix this?

This is the actual video of the speed.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/d/f4df63bd30da2b2b529fb2b76bbb591c3c26de9a.jpeg "Overspeed") ](https://www.youtube.com/watch?v=Fgl1L7413yQ)

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [November 24, 2022, 8:42am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300/2 "2022-11-24T08:42:49Z")

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Hey there @BeastNectus! Did you see my other post on your original one?

> [@How to limit chaos vehicle top speed?](https://forums.unrealengine.com/t/how-to-limit-chaos-vehicle-top-speed/696683/2):
>
> Hey there @BeastNectus! So because chaos vehicles are simulation based, there’s tons of variables that go into determining how fast the car is going at any point in time. The proper way includes the simulation pieces, all of these values (and more including the wheels, surfaces physical materials, and transmission) control the total speed. So you’d have to do a solid chunk of math to determine where the tweaks should go. That said, if you don’t mind being hacky/lazy with it, limiting…

Is your nitrous thrusters or just increased torque? If torque the hacky way I showed off will work for that perfectly. However the engine RPM curve can already reduce power past a certain RPM though you’d have to do testing.

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**Author:** ![BeastNectus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BeastNectus](https://forums.unrealengine.com/u/BeastNectus)\
**Post date:** [November 25, 2022, 12:15am UTC](https://forums.unrealengine.com/t/how-to-limit-the-speed-of-chaos-vehicle/714300/3 "2022-11-25T00:15:22Z")

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Thank you sir, I fix it already. I have another problem again. Could you assist me sir? Thank you in advance. Here is the thread I’ve created.

> [@How to set condition if the player is finish?](https://forums.unrealengine.com/t/how-to-set-condition-if-the-player-is-finish/714843):
>
> I need help. I have a BP\_FINISH ACTOR putted in a map level named MAP1. and then once the car overlapped the BP\_FINISH ACTOR the GARAGE LEVEL will show. and in the GARAGE LEVEL. I have a button like this: So if the player click continue. It will continue on the next map named MAP2. Now here’s the condition. If the player is complete on the MAP1 it will proceed on the MAP2. If it’s not, a widget will popup or a sound effect like failed will play. And so if the player successfully pro…
