How to limit the bounce force when a Character jumps onto another Character?

When you jump onto another character, it applies a force that pushes you off. I want this behavior, but would like to limit the amount of force it applies. It seems to bounce off more when the characters max speed is raised, so that just by activating my Sprint ability (that changes the max speed), it bounces off farther, even if I just press the Sprint button right before touching it (which makes it look really weird to be moving slowly and then bounce a really far distance). I would like to override this so that I could either make it based of the velocity magnitude or just a constant value.