# How to lazy point an animation sequence in a data table?

**URL:** <https://forums.unrealengine.com/t/how-to-lazy-point-an-animation-sequence-in-a-data-table/311496>\
**Category:** Character & Animation\
**Tags:** data-structures, unreal-engine, question\
**Created:** [March 18, 2015, 6:42am UTC](https://forums.unrealengine.com/t/how-to-lazy-point-an-animation-sequence-in-a-data-table/311496 "2015-03-18T06:42:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![douglaslassance](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/douglaslassance/32/1210436_2.png) [@douglaslassance](https://forums.unrealengine.com/u/douglaslassance)\
**Post date:** [March 18, 2015, 6:42am UTC](https://forums.unrealengine.com/t/how-to-lazy-point-an-animation-sequence-in-a-data-table/311496/1 "2015-03-18T06:42:31Z")

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[This](https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html) page describes how to lazy point a texture inside a data table, I am trying to do the same with an animation clip. Any idea how this can be achieved?

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<div class="post-metadata">

**Author:** ![douglaslassance](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/douglaslassance/32/1210436_2.png) [@douglaslassance](https://forums.unrealengine.com/u/douglaslassance)\
**Post date:** [March 24, 2015, 7:59am UTC](https://forums.unrealengine.com/t/how-to-lazy-point-an-animation-sequence-in-a-data-table/311496/2 "2015-03-24T07:59:24Z")

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The answer is **AnimSequence’/Game/PathToTheAnimation/AnimationName.AnimationName’**. Having to put the animation name twice separated by a dot is mysterious, but it works.
