How to Launch Character off of wall.

Exactly! To achieve your goal, you can simply get the actor right vector (or wall normal), multiply it by something like 100 and plug it’s X and Y axes into the corresponding pins of the Launch Character node. No need for cross product here :blush:

Btw you don’t need to normalize the cross product since it’s already a unit vector, because your two input vectors are unit vectors. We’re not gonna be using it here but wanned to add this as well.

Hope this helps :innocent:

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