# How to kow if buildconfiguration.xml is loaded?

**URL:** <https://forums.unrealengine.com/t/how-to-kow-if-buildconfiguration-xml-is-loaded/491545>\
**Category:** Platform & Builds\
**Tags:** configuration, unreal-engine, question\
**Created:** [December 2, 2021, 1:30pm UTC](https://forums.unrealengine.com/t/how-to-kow-if-buildconfiguration-xml-is-loaded/491545 "2021-12-02T13:30:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Guiges](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Guiges](https://forums.unrealengine.com/u/Guiges)\
**Post date:** [December 2, 2021, 1:30pm UTC](https://forums.unrealengine.com/t/how-to-kow-if-buildconfiguration-xml-is-loaded/491545/1 "2021-12-02T13:30:15Z")

</div>

Hello,

I’ve followed this [UE documentation](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/BuildConfiguration/) about buildconfiguration.xml and modified the file in “AppData/Roaming/Unreal Engine/UnrealBuildTool” to be

```
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
  <BuildConfiguration>
    <bAllowParallelExecutor>true</bAllowParallelExecutor>
    <MaxParallelActions>8</MaxParallelActions>
  </BuildConfiguration>
	 <ParallelExecutor>
    <ProcessorCountMultiplier>2</ProcessorCountMultiplier>
    <MaxProcessorCount>22</MaxProcessorCount>
	 </ParallelExecutor>
</Configuration>

```

But, I don’t know how to verify if those parameters are correct and loaded. I’ve tried multiple game packaging without noticing better compilation time.

Anyone knows how to check it ?

Thank’s
