I have procedural level inside a dynamic nav mesh volume that generates in-game. It works perfectly fine but since the generated level can be a bit big, it takes some time to build the navigation mesh. What I want to know is if there is a way to find out if a dynamic nav mesh is done building.
What I really aim for this is that the navigation mesh should be computed completely before game start. Is there such a way?
I hope this is in the right section.
I tried asking UE4 Answers but no one has responded so I was hoping someone can post some answers here.
Thanks in advance!!