How to keep the character from clipping through walls while crouched?


Increase radius at capsule collision when crouching.

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Ah thank you. Can I only set one value of the radius? For example only extending the X on the scale? My issue is when crouching I now don’t clip through walls but I cannot fit in doorways now.

No, the capsule cannot be non-round.

But you can try adjusting the rotation of the capsule during the squat. But you will need to turn everything that is attached to it in the opposite direction so that everything remains in its place.

Or create a physics asset for the skeletal mesh.

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