How to keep texture consistant

That’s certainly one way.

The other is to have proper models.

If you made the panels in a DCC you need to scale all the UVs to the same texel density for lightmaps anyway - so using the lightmap UV channel for texturing would result in the same material texel density across the board - ideally.

This really goes back to proper asset creation and workflow…

Not that world aligned textures isnt a valid stop gap to the problem.

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