# How to keep PBR textures from 3DS Max to Unreal

**URL:** <https://forums.unrealengine.com/t/how-to-keep-pbr-textures-from-3ds-max-to-unreal/456796>\
**Category:** Rendering\
**Tags:** PBR, unreal-engine, 3DS-Max, question\
**Created:** [October 11, 2019, 1:35pm UTC](https://forums.unrealengine.com/t/how-to-keep-pbr-textures-from-3ds-max-to-unreal/456796 "2019-10-11T13:35:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_b9024831](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9024831](https://forums.unrealengine.com/u/anonymous_user_b9024831)\
**Post date:** [October 11, 2019, 1:35pm UTC](https://forums.unrealengine.com/t/how-to-keep-pbr-textures-from-3ds-max-to-unreal/456796/1 "2019-10-11T13:35:02Z")

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Hello, I have some issues when I export a project from 3DS Max to Unreal. I created a building with Revit then in 3DS Max I created and applied some PBR textures. After, in order to do some Architecture visualization with VR I used datasmith to export the 3D model. I imported it into Unreal but everything is grey and I lost my PBR textures. However, when I exported the 3DS file with datasmith an asset folder was created containing meshes. Could you please tell me how to do to keep my PBR textures when I export from 3DS Max to Unreal ? Sincerely,
