How to keep music playing between levels

Just as the title says, how would I be able to keep music playing between levels.
Ive seen this asked before, but it was using C++ and I am currently using blueprints. Thanks!

It is only possible with level streaming.

I have the same problem.

My game does not use streaming levels.

My game opens levels using “Open Level” node or restarts with “RestartLevel” command.

Some method would be great to not delete music, something like GameInstance or some actor.

It would be nice that the staff to say if it is currently possible or if implemented in future versions.


Put your music in the persistent level