How to keep emissive materials from being darkened by shadows

I have a bunch of textured cockpit indicator lights. If they are off they should receive standard shadows etc. But the emissive color value (which is dynamic) is being affected by shadows as well. Is there any way to get around this?

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Try this node ( with a clamp probably )

or

Resolved, turns out I just needed an insane multiplier of 20000.0 on the emissive color to get the max level of brightness I desired. Was expecting lower values of 1.0 or 100.0 to suffice.

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